Justice shrinks it down to 1/5th normal timing window, leaving a timing window of +/- 0.036 of a second to get anything other than a miss (comparable to the Perfect timing windows in DDR). For reference, the difficulty right below it shrinks the timing window down to 1/3 their normal size. Default names for each difficulty level, from hardest to easiest, are: Challenge > Hard > Medium > Easy > Beginner with Edit charts usually being harder than Challenge.Furthermore, it is possible to set Autopla圜PU to perform 100% Marvelous/Fantastics by modifying AI.ini. Stepmania 3.95, OpenITG, and beyond allows Autopla圜PU to be accessed during normal gameplay (other versions are used for the attract mode demo only).Used when you want to see a stepchart without having to play it. Autoplay hits all arrows perfectly, but disqualifies you from making new records.This includes the use of negative BP Ms or macros that utilizes mods during gameplay. While respected for making the game play different, some builds or computers won't be able to handle it, causing the game to crash instead. Older versions of Stepmania cannot handle rolls and can cause the game to crash. Attempts to use special features like rolls.This is actually the hardest to get right (it's an art, the first two are a science). Mashing a button/arrow down at 4 times the BPM of the song is not fun nor some random jumble that doesn't flow with the song. Overstepping (placing notes that do not exist in the corresponding music), annoying patterns, or haphazardly placed notes.Even if you're off by 0.1 BPM, it's enough to throw the song off before a minute is up. People don't offset the music, meaning even if the chart is spot on, the every note will be off by some fraction of a beat.Fake Difficulty: Given this is open source and people can create simfiles, this is often unintentional. Then there's increasing the judgement level all the way up to Justice.
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